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Showing 3 reviews for Impossigon. all reviews

Impossigon
by Robin Jernestrand
all reviews of Impossigon

Review by amarillion all reviews by amarillion

I played through until the end! It's a short but nice experience. It's a bit hard to get into, but if you persist you find it's well worth the effort.

I think the idea for the game is very inspired. What I really love is that you managed to turn Escher-inspired impossible objects into a nice puzzle mechanic. You have to create a mental model of the 3D objects in order to predict where the ball will appear next to solve the puzzle.

The art style is nicely done with nice gradients and a nice lighting effect produced by the dot.

The game suffers a little because the first level is seemingly the hardest, because it seems impossible to turn the hexagon quickly enough to hit the two dots based purely on reaction time. Of course, since this is a puzzle game, it's actually not too hard once you think about it: just point your stream of arrows downwards, wait until you hit the first dot, and quickly turn a few degrees to the right to catch the second dot. But I think many players would miss that this is a test of thinking, not reaction times. I suggest swapping the first and second level, to put players on the right track and ease them in the concept of the game more gently.

Overall: 3. I was on the fence about this one. Given that the game is quite short, and the first level is a bit off-putting, I decided to reduce the score slightly from what it could have been.
Art: 5. I think this is one of the better applications of Escher I've seen in this competition. Overall the game has a stylish clean look.
Tech: 4. The hexagon is nicely drawn and ever present. The game code seems pretty solid.
Genre: 2. Not a very humorous game

Scores: Overall 3 Artistical 5 Technical 4 Genre 2

Review by Tharro all reviews by Tharro

Impossignon consists of three levels where you try to shoot or try to avoid shooting a ball. The game features impossible objects like the penrose triangle as the playing field. The impossible objects also implement two of the game rules, one of them is a hexagon which implements the technical requirement and the penrose triangle was an object often used in the works of Escher.

Unfortunately my timing in the game is very bad. It took me already way too long to finish the second level and after trying the last level for about 5 minutes I gave up. So I never saw the implementation of the last requirements. After poking in the sources I found out that the end credits feature the genre requirement, a joke, and the plug to another game, the second artistical requirement. I didn't find any tests in the sources (nor a README).

To to sum up this game is a nice minimalistic game with cool graphics.

Scores: Overall 2 Artistical 2 Technical 3 Genre 2

Review by Tijzz all reviews by Tijzz

I think this game shines more in its artstyle than it does in its gameplay. The colors are vibrant and the shapes are very nice to look at. It is cool how the white dot in the second and third levels also acts as a light source.

The gameplay however is very basic and does not show a whole lot of creativity. It is just moving the hexagonal to hit or not hit the different dots.
Since the levels are not difficult, but sometimes easy to fail because of a misclick or something, this can really get on your nerves. In the second level I had done two laps, but tapped the rotate-key accidentaly, having to do it all over again.

The Escher and hexagonal rule usage is clear and is the part where the game shines most. The plug for another game is basic. The game lacks humor, apart from the ending screen, which, I am not gonna lie, I found a little funny.

All in all, you have a really good start for a cool little game, but try to spice up the gameplay a little more.

Scores: Overall None Artistical None Technical None Genre None