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Reviews

Showing 2 reviews by Tharro [2021]. all reviews

BladeBlade
by SiegeLord
all reviews of BladeBlade

Review by Tharro all reviews by Tharro

BladeBlade is game where you roam around in a jagged wire grid and encounter wire frame enemies (reminded me of the Carcassonne figures). The controls are quite simple (mouse & space bar) but it took me a while to find you I should hit the enemies with the blades because I was too heavily trying to avoid the projectiles :).

There is some jokes when you level up and the enemies are supposed to be named in a funny way. Tastes differ I guess (I've opted out myself, this requirement is just too subjective IMO).

The grid tiles are repeated tiles that are continuously morphing in slightly different shapes. This nicely implements the Escher requirement. The grid is also hexagonal (but it isn't very clear due to the morphed shaped) and additionally the upgrade window contains some hexagons as well (rotated in an Escheresk way).

The plugs aren't very obvious (wasn't reading the jokes, then read the README and started reading them again) but if you keep checking the message often enough you'll see one appearing when upgrading!

The bonus rule is omitted (but there is also a single unit test in the submitted code).

The game was fun to play. Unfortunately when longer in the game, around level 40 I'd say, the game depended a lot on the RNG and in theory you could go for a negative mana e.g. if you weren't careful (not sure if this would actually happen, didn't try so). Finally the game crashed as well around level 50 with an out of bounds error (and lots of Bad query/insertions in the log). Which reminded me that it instantly crashed on Linux as well (add with overflow error)... I always believed Rust was trying to prevent these kind of errors.

Scores: Overall 4 Artistical 3 Technical 4 Genre 3

Impossigon
by Robin Jernestrand
all reviews of Impossigon

Review by Tharro all reviews by Tharro

Impossignon consists of three levels where you try to shoot or try to avoid shooting a ball. The game features impossible objects like the penrose triangle as the playing field. The impossible objects also implement two of the game rules, one of them is a hexagon which implements the technical requirement and the penrose triangle was an object often used in the works of Escher.

Unfortunately my timing in the game is very bad. It took me already way too long to finish the second level and after trying the last level for about 5 minutes I gave up. So I never saw the implementation of the last requirements. After poking in the sources I found out that the end credits feature the genre requirement, a joke, and the plug to another game, the second artistical requirement. I didn't find any tests in the sources (nor a README).

To to sum up this game is a nice minimalistic game with cool graphics.

Scores: Overall 2 Artistical 2 Technical 3 Genre 2