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Showing 4 reviews for Metamorphise IV. all reviews

Metamorphise IV
by wasd & push32
all reviews of Metamorphise IV

Review by amarillion all reviews by amarillion

It a puzzle game. Your goal is to move a disc to a hexagon.
* First level: straight line to the goal. easy
* Second level: down the stairs. Not much of a challenge either.
* In the 3rd level you have to jump. Jumping inconsistent - you can only jump some of the time.
* In the 4th level, we use the gravity turning effect to win the map. If you roll around a corner, gravity turns so stick to the block.
* In the 5th level, the goal is above you. The way I solved it seems to be more glitchy than how it was intended: if you jump up at the end of the horizontal bar, you glitch through the vertical bar and end up near the goal. It doesn't feel like this is how I should solve it, but I don't know any other way. If you make any movement while you are glitching inside a block, you lose all contact with the map and fall towards infinity.
* In the 6th level, the target hexagon disappears when you try to touch it. I tried jumping towards the hourglass, but this always ends up either with a hard crash or a fall towards infinity. I haven't been able to get further than this level.

Overall: 2. The glitchiness really makes it less enjoyable than it could be.
Art: 3. Nice art style, decent plug, and the link with Escher is clear. I think the art of the game is the best aspect of this entry.
Tech: 2. Hexagon is there, but it doesn't really contribute to a game mechanic. The game engine doesn't feel very solid, technically speaking.
Genre: 3. I like the idea of a game with a laugh track. Having said that, the made up Escher quotes aren't super funny...

Scores: Overall 2 Artistical 3 Technical 2 Genre 3

Review by marcdev30 all reviews by marcdev30

I don't know if it is just me, but I cannot open the game. Maybe that's what makes you laugh! :D Hope you reply me with how to play the game.

Scores: Overall 1 Artistical 1 Technical 1 Genre 3

Review by Kuros all reviews by Kuros

I see what you're trying to do, and I love it. The art style and the music make this game really surreal. The controls are not working well, but I see a lot of potential in this concept. The controls seem to flip when you're on another axis of an object. Not sure if that was intended? But that opens up a lot of physic puzzle implementations.

I was unable to play past level 4, with the stairs. Every time I jump into it, I get glitched out of the level.

I would definitely play a working version of this! Keep it up!

Scores: Overall 2 Artistical 3 Technical 2 Genre 2

Review by Tijzz all reviews by Tijzz

To start positive, I like the handdrawn artstyle. It is something that really gives that personal touch.

However, after playing the game for the first few minutes, a lot of the game's flaws immediately become apparent. The first level lets you move the ball with the arrow keys square for square, easy! But then the second level moves the ball automatically, which continues through the other levels, okay!
Then the third level breaks the game for me. It took me way too long to figure out that you can jump with spacebar, because you can only do this on very specific frames. I tried jumping when the ball was in the hole (so sideways) and it just bugged it into the wall next to it, hardlocking the game after jumping again. Also mashing the arrow keys stops the ball from moving automatically, which makes you wonder whether it was intended for the ball to move automatically.
The level after is easy, but the next one is where I gave up. After jumping into the spiral square and trying some other things, the game hardlocked over and over again, making you repeat all the levels before you get another try.

For the humor requirement, the jokes didn't really hit me. The implementation felt cheap and the jokes themselves felt more like filler content loading screen quotes.

I think the concept had a lot of potential, but the result was just unfinished due to the amount of gamebreaking bugs. These bugs could have been easily recognized and fixed and I would advise to playtest the game constantly during development.

Scores: Overall None Artistical None Technical None Genre None