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Reviews

Showing 5 reviews by Kuros [2021]. all reviews

Metamorphise IV
by wasd & push32
all reviews of Metamorphise IV

Review by Kuros all reviews by Kuros

I see what you're trying to do, and I love it. The art style and the music make this game really surreal. The controls are not working well, but I see a lot of potential in this concept. The controls seem to flip when you're on another axis of an object. Not sure if that was intended? But that opens up a lot of physic puzzle implementations.

I was unable to play past level 4, with the stairs. Every time I jump into it, I get glitched out of the level.

I would definitely play a working version of this! Keep it up!

Scores: Overall 2 Artistical 3 Technical 2 Genre 2

Fight the Fluff
by amarillion, oliviags and donall
all reviews of Fight the Fluff

Review by Kuros all reviews by Kuros

This game caught my attention during the gamejam in the logs. I like these kind of gridlike puzzle games. The goal is to create a pathway from point A to B, and enable your lemmings in the shape of banana’s reach their goal. Well in this case it’s precious cargo that two space adventurers, Fole and Raul need to secure. But there is trouble, fluffy bunnies destroying the path you created.

The game plays straight forward. Drag and drop tiles to create a pathway. You can rotate the tiles before grabbing them. The artstyle is easy on the eyes, and I like the weird story of the game. It’s clear that this game had to be compatible with phones and tablets. Because controlling the rotation of these tiles could’ve been made a bit more intuitive for PC players. But then you would’ve had two control schemes, two ways of playing the game. And a gamejam is just too short for that.

The game itself falls short in my opinion. There is one trick to beating it, and it’s an easy trick to find. Create a pathway fast, and from there on out it becomes a game of whack a mole. Drag and drop the bunnies before they blow up a tile. If you place random tiles next to the pathway, half of the bunnies won’t interfere with your path. And in some cases bunnies spawn very rarely. When not using this trick the game is still pretty easy.

There is a bug starting from stage 3 which make playing the game very frustrating. The tiles won’t always rotate in the preview top left, and when dropping the triangle shaped tiles on the grid, they get places with a random rotation. So it’s a gamble which way the pathway falls. Two missing gameplay mechanics emphasize this frustration. When you grab a tile from the previous, you can’t drop it back if you for example made a mistake with the rotation. If you want to drop it back, it gets placed in the grid tile underneath. You also can’t destroy tiles you placed. So in the case of level 3, when the tiles gets rotated randomly, you’ll have to wait and be lucky enough for a bunny to blow it up. There also isn’t a menu to restart the level.

I like the concept and general idea, but I think this is a game where there wasn’t a lot of playtesting. Most of the things I found during my first playthrough, and I think they could’ve been easily fixed.

About the code! Props to the team for making this game with Typescript. Code looks good javascript wise.

Scores: Overall 4 Artistical 3 Technical 4 Genre 3

Escher Blocks
by MarcDev
all reviews of Escher Blocks

Review by Kuros all reviews by Kuros

The level transition effect caught me off guard, very cool. The gameplay itself is straight forward. Dodge the enemies and bullets. And try to shoot them. You can move by clicking somewhere on the playing field by left clicking, and shoot by right clicking. The left click move doesn’t always work. And sometimes something weird happens during the level transitions.

The game is interesting, and considering you're only 15, I really think you'll go far as a gamedev. Just keep creating games like this and practice!

Scores: Overall 3 Artistical 5 Technical 3 Genre 2

The City of Shapes
by Niek & Tijs Zandt
all reviews of The City of Shapes

Review by Kuros all reviews by Kuros

This game was very cool. A game full of small quests, funny dialogue, and a world filled with happy colors and cool music. The first time I played this, over two weeks ago, I thought the world was huge. I soon realized it was all one huge hexagon.

I've read the previous reviews, and I agree with most of the points. The ending was a bit underwhelming, the first time I made it to the king I thought there were more endings to unlock. So I kept playing to get (almost) all of the shapes. But this is still a limited time gamejam, so overall awesome job guys. Also I wasn't able to use the kite but later figured out that I already was in the kite form.

Talking about turning into shapes to reach new areas, really cool idea.

For future gamejams I would experiment more with the main mechanics and maybe expand upon it. Try out different things. The gameplay is pretty standard and feels 'save'.

All in all, awesome!

Scores: Overall 4 Artistical 5 Technical 4 Genre 3

DJ Escher
by dos
all reviews of DJ Escher

Review by Kuros all reviews by Kuros

This is a goofy little game. And I like the idea of DJ Escher.

The game is a little bit too repetitive. Also for me it comes down to luck to catch the disks Escher is throwing. My hand eye coordination is not fast enough to actually apply skill in this game. But maybe that's just because I'm getting old :)

Scores: Overall 2 Artistical 3 Technical 2 Genre 3