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Reviews

Showing 4 reviews by darkbits [2012]. all reviews

Drakenkaput
by SiegeLord
all reviews of Drakenkaput

Review by darkbits all reviews by darkbits

Drakenkaput very simple, but functional game. It's not bad considering the author only spent 24 hours on it. However, it does not exactly leave a lasting impression.

The game could probably have benefited from some more polished gameplay, for example faster and more fluid controls, better AI, bullets you could actually dodge, etc.

The pixelgraphics are very nice, with animations and everything! :)

Scores: Overall 3 Artistical 4 Technical 2 Genre 3

Wael the Wheel Whale
by SwitchPulse
all reviews of Wael the Wheel Whale

Review by darkbits all reviews by darkbits

This game crashed at startup for me, on both computers I tried it on. A bummer, since it looks really nice from screenshots. I'm sad to say I'm forced to give it a below average review :(

Scores: Overall 1 Artistical 3 Technical 1 Genre 2

Chocozumas Revenge
by Mankarse
all reviews of Chocozumas Revenge

Review by darkbits all reviews by darkbits

This game crashed at startup for me, on both computers I tried it on. I'm sad to say I'm forced to give it a below average review :(

Scores: Overall 1 Artistical 2 Technical 1 Genre 2

Drakes
by Gassa
all reviews of Drakes

Review by darkbits all reviews by darkbits

I guess this game can best be described as some kind of Bejeweled-like puzzle click'em'up.

Technically it seems to be pretty solid. No bugs to be found, except that the play widow didn't seem to appear on my laptop, but that seems to be the case for all A5 entries in this compo for some reason.

The graphics are of a very nicely hand drawn style. I really liked how smoothly the pieces fell down from the top of the screen.

Sadly, the gameplay gets boring pretty fast. It's a bit too fast paced to make any strategic play possible, frantic clicking is the way to go. However, with some tweaks I could see myself playing a game like this on my phone when waiting for the bus. A smaller playing field to limit the number of choices at any given moment could possibly make the game a bit more interesting.

The genre requirement (creative anachronism) is cleverly implemented by having representing game pieces as inventions from different epoch. I only made it to level 3, however, so all I saw were the old-timey ones.

Scores: Overall 4 Artistical 4 Technical 4 Genre 3