TINS Logo

Welcome, new user. Please log in or register.

Reviews

Showing 3 reviews for Aliens on Fire. all reviews

Aliens on Fire
by entheh
all reviews of Aliens on Fire

Review by FalseMasterJ all reviews by FalseMasterJ

Aliens on Fire is one of the few games that I can compile and run on my mac, so I\'m glad that I\'m assigned to review this game.

In this game you strategically plan where to shoot the missile on each of the randomly generated planets. The goal of the game is to get as much score as possible on these 7 (plus 1) planets.

Overall this is a great game, nothing is laking or unnecessarily added on.

The theme of destruction is played out well, especially when you plant a few mines on the planet. The world-domination artistical requirement kind of goes along with this main theme. I fail to see the logic of the insulting NPC\'s plan (destroying worlds to dominate them makes \"perfect\" sense), which make him even more irritating. A plus for that.

I\'m still mind boggled on how entheh made 3-d rotating planets (I still wish I can see Sos\' or stevenvi\'s Entry in action). The games engine is very solid. Though at first I thought that the whole 3-d system was done with atan2 (shows what I know) it was only used for the final cut scene. The explosions uses quite a few tricks to get it the way it\'s looking.

I still think that a mouse click would have been a more intuitive missile luncher button, and maybe an different way of instructing of how to plant mines (via insults maybe).

Aliens on Fire is one of the top three games for me, and it\'s replay value is about medium (unless your trying to get the highest score then it\'s replay value is quite high).

Scores: Overall 5 Artistical 4 Technical 4 Genre 5

Review by kenmasters1976 all reviews by kenmasters1976

Well, I was forced to review Aliens on Fire by entheh. Lucky me!.

Aliens on Fire must be one of the most complete entries for TINS 2008. It features an original, yet simple gameplay, that together with a cool graphical presentation, cool effects, cool dialogs, cool music, and a cool amount of randomness, turns it into an oustanding entry. An absolute MUST PLAY.

The game idea is to destroy everything on the surface of a number of planets. You do that with a fixed number of bombs and missiles that you have to use efficiently to try and maximize the destruction. You get points on each planet depending on the destruction caused, including extra points for destroying all buildings or all forest areas. The Hi-Scores table in the game will have you aiming for a perfect score on each planet, which you\'ll find to be rather challenging.

The random generated levels just fit perfectly in giving the game its challenge. You may find yourself in a level with a fuel depot in the middle of the sea ruining your perfect game.

Everything from the 3D presentation of the planets to the effect of the ship traveling in space and the hilarious dialogs is presented in a very professional way.

All the TINS rules were fulfilled quite nicely:

Genere: Destruction.
Not only destruction is the main theme in the game, but it is also presented in a very original and nice looking way.

Artisitcal: NPC\'s with insulting dialog.
During intermissions, you get a lot of hilarious dialog, some of them insulting, that fulfill this rule.

Artistical: World domination.
Having someone that randomly picks 7 planets and decide to destroy them just because, is a valid argument for the world domination part.

Technical: atan2().
The readme states that it uses atan2() to pass angles to the rotate_sprite() functions. If the game doesn\'t seem to have plenty of places to make use of atan2() with its 3D look, then that statement alone should suffice.

Bonus rule: Act of Letterman.
Well, if the world domination argument is not solid enough, there\'s some dialog involving entheh that calls this Act. Even amarillion appears in a dialog.

Overall: Outstanding!.

Scores: Overall 5 Artistical 5 Technical 5 Genre 5

Review by Kwame Alexander all reviews by Kwame Alexander

I loved everything about this game. The gameplay was fun and interesting, the dialogue was amusing (this person knows Japanese pretty well!) and I\'m amazed that it was done in only three days.

Scores: Overall 5 Artistical 5 Technical 5 Genre 5