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Showing 4 reviews for DOGI. all reviews

DOGI
by Blackroot
all reviews of DOGI

Review by Onewing all reviews by Onewing

Good: Priests
Bad: Priests wielding handguns tsk, tsk.
No random comment for this game, as the story in-game provides enough randomness.

I thought it was weird. Not necessarily bad, but weird. There’s a zany story (that the author obviously didn’t take very seriously) at the beginning and zany characters. Hmmm, this game might have done better at last year’s speedhack. Anyway, at least it’s playable, to some degree. Trying to click the enemies is feverishly annoying.

Overall: There’s a story and a battlefield. But, there’s no music and you can’t die. Well, there’s also some instructions, so that’s a bonus. I guess a very low 3, am I right?
Artistical: I guess it’s kind of based on some kind of news item…Meh, 2.5, another generous 3.
Technical: No fire, no death, glitches in in-between menus and bad gameplay. Smoke effect is pretty neat though. 2.
Genre: Yeah, two.

Scores: Overall 3 Artistical 3 Technical 2 Genre 2

Review by Hard Rock all reviews by Hard Rock

The game starts off with a latter unappealing intro of scrolling text and a flying airplane. While text intros are generally okay, and don\'t really bother me, this one scrolled way too slowly. So the first impressions so far are lacking.

After that there is the option of playing the game, so selected that option my impression changed. The fire in the game firstly, is extremely well done, and looks highly impressive. Also the aiming is extremely proportional to the character, and except for the fact that he can walk on air the character himself is well animated.

With this reaction I proceeded to play the game, which basically allows you to move left and right through the same arena back and forth for every level and always fighting the same enemy, who does the same move, and doesn’t animate at all, unlike your character.

Now repetitive characters and hordes of enemies are by no means always a bad thing just look at Serious Sam, but here I had some issues, firstly with the aiming system, I would have much preferred an abuse style aiming system (Shoot anywhere and bullet fallows vector path) rather then having to try to click on tiny enemies on the screen.

The game is pretty neat for the first bit, but soon gets extremely repetitive (you can\'t lose, the level screen glitches, and all that ever seems to happen is the number of enemies increase).

Artistically the game doesn’t really use any news, rather it would seem the author found news to match his game and not the other way round. Technically as mentioned before the fire and the characters are great but the environment and enemies lacking and in relation to the genre, well aside from the brief intro it’s very lacking in this category.

Certainly it has a lot of potential, and it has some really cool and neat features (the arm aiming fits right in, and the fire is really well done) but as it stands DOGI is not that entertaining on its own. Still a rather cool concept and decent work for the time period allotted. Hopefully the author will continue to work on it.

Scores: Overall 2 Artistical 2 Technical 3 Genre 1

Review by joeld42 all reviews by joeld42

The smoke effect was really cool -- definately one of the best in the compo stylistically. The player and enemies were cool and had personality. The gameplay made me think of Abuse (which is a great game). More variety in the level terrain would be nice, and it was kind of frustrating to shoot at them, I think if you could watch the bullets flying this would be really fun. Overall, excellent start, hope you continue to develop the gameplay!

Overall - Good start, but rather incomplete.

Artistical - Looks great, loose connection to \"news\" but it\'s there.

Technical - The smoke looks fantastic but I didn\'t see any fire FX.

Genre - Garbage plays a role in the backstory, but not much impact on gameplay.

Scores: Overall 3 Artistical 4 Technical 2 Genre 2

Review by _sven all reviews by _sven

I couldn\'t figure out how the game was related the the meteorite news story that it claims to be based on.

You control what appears to be a wizard guy, and you shoot at these hopping little green dots while a smoke-like effect is constantly going on in the background. The controls are interesting. (Read the documentation for that.)

It looks like this could be expanded in the future to make an interesting game. In its current state, it is not actually what I would call \"playable.\" I hope to see something neat from the author in the future.

Scores: Overall 3 Artistical 2 Technical 3 Genre 1