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Showing 4 reviews for Fable Match-Up. all reviews

Fable Match-Up
by ReefCitizen
all reviews of Fable Match-Up

Review by elias all reviews by elias

It's well executed for just 72 hours. I suck at memory games but managed to clear the board eventually.

Getting it to run on Linux was not too complicated - I downloaded Godot into the same folder and ran it and I suppose Godot has a feature that if a game project is in the current directory it just runs the game :D

It would have been nice to have more fable cards of course and I'd have loved to see those dialogs.

Scores: Overall 3 Artistical 3 Technical 3 Genre 3

Review by amarillion all reviews by amarillion

This is a "match 2" game. Two players take turns flipping cards and trying to collect pairs.

When you click a card, the face side is revealed with an iridescent burn effect, which is pretty cool.

The face side of the cards all contain the same picture of a walking tortoise, with a number. I suppose this is in reference to the fable of the tortoise and the hare. Sadly, the tortoise is all we get. It would have been cool to see twelve different fables depicted on the cards! I'm sure this was the plan all along, and it would be my top improvement suggestion.

Players take turns, collect pairs, and the pairs are counted with a simple bar chart. Nothing special, but it works and it's clearly part of the game.

There are no speech balloons, but this is a two-player game so I suppose this could be resolved by invoking the bonus rule.

The game is pretty basic. Given that you had little time, it's nice to see that you managed to submit something playable and reasonably comprehensive.

Scores: Overall 2 Artistical 3 Technical 2 Genre 2

Review by victorwss all reviews by victorwss

1. Rules implementation

1.1. Animals:
Only the same turtle sprite over a card with a small number in the corner. The game would be exactly the same if instead of a turtle, it was a robot, a soda drink, a pineapple, a planet or whatever. So, this isn't a great implementation of the rule.

1.2. Fable:
Differently than what the name tells, there is no fable here nor anything even by far similar to this. It is just a very simple match-up and nothing more than this.

1.3. Iridiscence:
The cards are revealed with an effect intended to be iridiscent. But it don't looks very iridescent at all.

1.4. Speech balloons:
Didn't noticed any.

1.5. 2-players:
It is indeed a two player game - red vs green - although it is possible that some people wouldn't even notice this. Also, you could very well play it alone.

1.6. Charts:
There is a chart presenting the score for each player. But this is surely not an essential part of the gameplay and it would essentially be the same if they were numbers instead.

2. Game concept and idea

Just a very simple and crude match-up game. Really needs some work to develop a distinct game concept.

3. Technical and code

The shader to create the iridiscence effect clearly was an achievement to create by its author. Its the most difficulty and complicated part of the code and it looks like that the author devoted most of his effort there.

Also, I never heard about godot before. Intersting that people uses that to develop games. But I didn't understand godot well enough and my first contact with it was through this entry. However, the code is very simple, which is expected for a very simple game. With the exception of the iridiscence part, it is also very straightforward.

4. Graphics

The graphics really need some work. At least, it should present 12 different animals instead of 12 pairs of the same turtle featuring a small number.

The chart and the circle showing who is the turn could also be improved.

The iridiscent effect isn't very iridiscent at all.

There aren't speech balloons in the game.

5. Audio

Not implemented.

6. Fun

Unfortunately, not so much fun and gets boring quickly. But it has some replay value nonetheless.

7. Suggestions for improvements

* The first most obvious improvements is to have 12 different animals instead of 12 times the same turtle with differing numbers.

* Some option to choose how many pairs there are would be nice. If I am going to play it against somewhere else, it is good to have, let's say, 40 pairs or something like that.

* This is a match-up game, so there isn't much space for innovation. But you can still do a match-up of forest animals in level 1, then a match-up of sea animals in level 2, then a match-up of birds in level 3, then a match-up of microscopic animals in level 4, and so on...

* It would be a nice addition if two matching cards don't necessarily have the same picture, but instead pictures the same animal in two different positions or angles or places, so that the two matching cards are actually very different to each other.

Scores: Overall 2 Artistical 2 Technical 1 Genre 1

Review by Yubi all reviews by Yubi

Fable Match-Up is Memory, but with turtle-themed cards.

To be honest, I tried to get through this game quickly because it was a little bland. This game really needs a variety of different animal cards to work with. I could hardly read the little white numbers, and my strategy very quickly became "brute force every match because there's hardly any memorable visual information to work with." Nothing happens when you match all the cards. A simple "you win" would have been nice, but I just got stuck on the empty table until I closed the window to quit out of the game.

The one thing I can praise is the way the cards burn in and out of their unrevealed state. I'd love to inspect the source code and see how exactly it was done.

Scores: Overall 3 Artistical None Technical None Genre None