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Reviews

Showing 2 reviews by SiegeLord [2020]. all reviews

florami
by wasd & push32
all reviews of florami

Review by SiegeLord all reviews by SiegeLord

A nice, enjoyable entry carried by the fun-looking flowers you get to see. It's essentially the usual password guessing game, but instead of the usual feedback of what you got correct, you get to stare at the nice geometric patterns. I liked it.

Graphically, the game looked polished and neat. I always appreciate using the default A4/A5 font.

The sounds were somewhat generic, but I liked the music choice. I set an appropriate mood.

On a technical level, I appreciated the polish for the player input. You could press the bases and the cursor would auto-advance. Also, you could select which aspect of the flower to input, it just felt very nice. The text scroller wasn't super special, but it was more fun than the usual horizontal/vertical scroller. I thought the procedural aspect was well done, there was always something new to experience as far as the flower appearance.

I thought the genre was represented well. The game took advantage of the flowers by varying their colors/shapes etc, and the connection to genetics felt compelling.

The only thing to complain about was that it was a little hard to see the flowers sometimes. It felt impossible to win sometimes, but I didn't feel bad since I got to see some fun flower combinations along the way.

Scores: Overall 4 Artistical 4 Technical 4 Genre 4

Fole & Raul go Flower Power
by Max, Amarillion & Superdaze
all reviews of Fole & Raul go Flower Power

Review by SiegeLord all reviews by SiegeLord

An interesting, Zelda-inspired game where you go on a musical rampage against plant life. The optimal strategy appears to require avoiding all of the game mechanics, and rush to collect all the bananas not bothering to dodge of kill any of the enemies.

I really liked the graphics of the game, the gradients on the walls and the flowers are very pleasing to the eye. The sound and the music fit the theme as well, it resembled a 90's platformer sound to me.

I understand that a lot of the technical aspects are recycled, but it's still pleasing to play a well-polished game. The split screen option is neat, and I always give bonus points for including key configuration.

The procedural content was implemented as random mazes constructed from pre-made rooms (as far far as I could tell). This worked okay, but the reused rooms combined with the time limit meant that it was very easy to get lost as you forgot which level you were on. There were a few too many dead ends as well. That said, it didn't feel unfair or frustrating.

The genre was implemented okay, the enemies were flowers of sorts, but aside from their superficial appearance their flower aspects were very limited.

Scores: Overall 4 Artistical 5 Technical 4 Genre 3