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Showing 3 reviews for Succubus Sans Frontieres. all reviews

Succubus Sans Frontieres
by SiegeLord
all reviews of Succubus Sans Frontieres

Review by amarillion all reviews by amarillion

This entry is a good looking and playable entry. You are a succubus that has to heal soldiers and deal damage with kisses. This latter part is a nice twist on the health theme, and provides a way to make a healer do damage that is consistent with the fantasy theme.

There are several maps to play through, in fact a rather large amount of content for a speedhack game.

The game is difficult, although I did manage to play through all maps in the end. The best tactic I could find was to try to 'trap' monsters on a corner in such a way that they are not moving around you, thus protecting your soldiers from harms way. This feels a bit like an unsatisfying strategy, because it relies on the path finding of the monsters being broken. Were it that the monsters have better pathfinding, the game would be much harder to play.

For that reason I'm not giving it the highest marks, but overall solid entry!

Scores: Overall 4 Artistical 4 Technical 4 Genre 4

Review by SuperSilvey all reviews by SuperSilvey

This was a challenging game. I like a good challenge. I made sure to stick with it until I completed all the levels. It's a bit of a grind and I do feel with maybe just a little more the game play here would've been incredible. It was fun. Also, it was the only game that worked for me in the Mac environment, so I appreciate that.

I thought it was a good twist on the health rule.

Scores: Overall 4 Artistical 4 Technical 4 Genre 3

Review by entheh all reviews by entheh

This game sees you sent into battle as a medic, sort of. The two sides are the soldiers and the devils, and you are on the soldiers' side, probably.

You can kiss soldiers, leaving them dead over deals with love. You can kiss devils, momentarily pausing them. Or you can kiss your succubus's success goodbye if, like me, it only takes five kisses to give yourself 'Sticky keys' (see what I did there?). Luckily, kissing is not the winning strategy anyway.

You can also heal your soldiers (or the devils) a limited number of times, but this is also not the winning strategy. The winning strategy seems to be to get in the way. You want soldiers shooting devils, which they can do from a distance, with you blocking the devils' paths so that they can't get close enough to fight back. This gets extraordinarily tricky as more devils approach from other directions. In terms of general enjoyment, unfortunately I can't say this game really worked out.

The story might also need further explanation: whose souls am I supposed to harvest? The soldiers', by kissing them? Is that what 'my catch' refers to? But then, I could just kiss them all quickly before the devils get to them, so why do I need to aid my soldiers?

In terms of the technical rules, cross-fading is implemented in the form of cross-fades between different screens. I think something more fancy could have been done in this area, but the game is reliable and must have been competently coded.

In line with the artistic rules, there is a basic paused dancing feature, and although the documentation states that soldiers throwing crosses at devils is silly, I think it's the kissing that deserves the medal of outstanding silliness in a weapon. Either way, this is further enhanced by a lovingly crafted, fairly consistent artistic style.

The title is a play on Médecins Sans Frontières, for whom the lack of frontiers refers to their willingness to work in war zones. I like the idea that the succubus's lack of frontiers might refer to the boundaries she might be crossing if she were to invite all the soldiers round for a little unhealthy indulgence. Maybe that's just me though. Either way, the genre requirement is certainly not unmet.

A little story and game mechanic re-evaluation may be necessary, but certainly a solid implementation. Well done!

Scores: Overall 3 Artistical 4 Technical 3 Genre 4