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Showing 1 reviews for Perilous Peregrination. all reviews

Perilous Peregrination
by inphernic
all reviews of Perilous Peregrination

Review by amarillion all reviews by amarillion


Perilous Peregrination is a puzzle game similar to mastermind - with a few twists.

As the story goes, the main character 'Bob' needs your help to create an antidote
because he used a bad drug (KTHX) and is now in a permanent hallucinating state on the planet mars.
You can help him by finding the right combination of atoms that form the antidote.
In this way you need to deliver a series of antidotes - each time more and more complex.

In each level you have to try combinations of atoms and the game marks the atoms as correct,
almost correct or completely wrong. Sounds easy? Indeed it is. All you have to do is try out each atom at each position in the sequence and then you
can find the correct atoms in each position in the sequence in the history of your guesses. The only thing
that makes it more difficult is the very tight time limit. You get only 15 seconds or so to find the right
combination. In this game you don't need to think hard but you need to think very quickly.

And there is more. In addition to the antidote, there is the possibility of creating a bonus Gel molecule.
This bonus is harder to make but has a 10 times higher score than the antidote. Without this gel bonus
the game would be probably too easy, but especially at higher levels, getting the gel bonus is quite
difficult.

All in all, I think the gameplay is rather limited. In the end, the strategy is to try a sequence of
each atom,
then quickly look back at the red marks for the gel bonus and the green marks for the antidote.
The gameplay is not the strong side of this entry. The strong side, however, is the beautiful polish.
This game is arguably the most finished entry of the competition. The GUI consists of transparant animated
dialog windows. The game comes with interesting background music that fades in and out. The main menu has
a pretty particle effect going on in the background. There is a funny intro cut-scene. (I'm told there is a cut-scene at the end too, but I haven't got there yet)
There is a complete manual in html format.

Apparently Inphernic has taken the approach that it is more important to have a simple but finished game
than a promise of something that might be really great. "This would be really cool if it were finished"
is a line heard quite often in speedhack reviews (e.g. for my speedhack 2003 entry),
but this certainly doesn't apply here. This game

Scores: Overall None Artistical None Technical None Genre None