#ifndef MAPMANAGER_H
#define MAPMANAGER_H

#include "GameTypes.h"
#include "maps/ColourInteractableMap.h"
#include "maps/PaintMap.h"
#include "maps/PaintMixMap1.h"
#include "maps/TestMap1.h"
#include "maps/TestMap2.h"

// Level map array pointers.
extern const u8* const level_map[LEVEL_COUNT];

// Level uncompressed map array pointers.
extern const u8* const level_map_uncompressed[LEVEL_COUNT];

// The size of the map arrays.
extern const u16 level_map_size[LEVEL_COUNT];

// Level start position array pointers.
extern const u8* const level_start_position[LEVEL_COUNT];

// The default environment cell for the level.
extern const u8 level_default_environment_cell[LEVEL_COUNT];

#endif
