#include "Difficulty.h"

// The number of hit points that the player starts with.
u8 playerStartingHealth = 8;

// The amount of lives the player starts with.
u8 startingLivesCount = 3;

// The amount of health the player loses on colliding with a spike.
u8 spikeDamageAmount = 3;

void setupDifficulty()
{
    playerStartingHealth = 8;
    startingLivesCount = 3;
    spikeDamageAmount = 3;
}
