#include "GameTypes.h"

#ifndef CPC
// The amount to scale the sprites based on screen resolution.
// This will be multiplied by 16 to get the dimensions of the scaled sprites.
u8 scaleFactor = 2;
#endif

// X positions in (x,y) of cells in the grid.
const u8 xPositions[SCREEN_TILES_X] = { 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 52, 56, 60, 64, 68, 72, 76 }; 

// Y positions in (x,y) of cells in the grid.
const u8 yPositions[SCREEN_TILES_Y] = { 0, 16, 32, 48, 64, 80, 96, 112, 128, 144, 160, 176 };
