#ifndef DIFFICULTY_H
#define DIFFICULTY_H

#include "GameTypes.h"

// The number of hit points that the player starts with.
extern u8 playerStartingHealth;

// The amount of lives the player starts with.
extern u8 startingLivesCount;

// The amount of health the player loses on colliding with a spike.
extern u8 spikeDamageAmount;

// Sets up all the difficulty values for the game session.
void setupDifficulty();

#endif
