#ifndef ITEM_H
#define ITEM_H

#include "GameTypes.h"

#define ITEM_KEY_RED 1
#define ITEM_KEY_GREEN 2
#define ITEM_KEY_YELLOW 3

#define ITEM_PAINT_WHITE 8
#define ITEM_PAINT_RED 9
#define ITEM_PAINT_YELLOW 10
#define ITEM_PAINT_BLUE 11
#define ITEM_PAINT_GREEN 12
#define ITEM_PAINT_RESET 13

// Retrieve the score for the specified item type.
u8 itemScore(u8 type);

#endif
