#include "MapManager.h"

const u8* const level_map[LEVEL_COUNT] =
{
    map_ColourInteractableMap_compressed,
    map_PaintMap_compressed,
    map_PaintMixMap1_compressed,
    map_TestMap1_compressed,
    map_TestMap2_compressed,
};

const u8* const level_map_uncompressed[LEVEL_COUNT] =
{
    map_ColourInteractableMap,
    map_PaintMap,
    map_PaintMixMap1,
    map_TestMap1,
    map_TestMap2,
};

const u16 level_map_size[LEVEL_COUNT] =
{
    MAP_COLOURINTERACTABLEMAP_COMPRESSED_SIZE,
    MAP_PAINTMAP_COMPRESSED_SIZE,
    MAP_PAINTMIXMAP1_COMPRESSED_SIZE,
    MAP_TESTMAP1_COMPRESSED_SIZE,
    MAP_TESTMAP2_COMPRESSED_SIZE,
};

const u8* const level_start_position[LEVEL_COUNT] =
{
    map_ColourInteractableMap_startPosition,
    map_PaintMap_startPosition,
    map_PaintMixMap1_startPosition,
    map_TestMap1_startPosition,
    map_TestMap2_startPosition,
};

const u8 level_default_environment_cell[LEVEL_COUNT] =
{
    MAP_COLOURINTERACTABLEMAP_DEFAULT_ENVIRONMENT_CELL,
    MAP_PAINTMAP_DEFAULT_ENVIRONMENT_CELL,
    MAP_PAINTMIXMAP1_DEFAULT_ENVIRONMENT_CELL,
    MAP_TESTMAP1_DEFAULT_ENVIRONMENT_CELL,
    MAP_TESTMAP2_DEFAULT_ENVIRONMENT_CELL,
};
