#include "GameTypes.h"

// The amount to scale the sprites based on screen resolution.
// This will be multiplied by 16 to get the dimensions of the scaled sprites.
unsigned char scaleFactor = 2;

// 0 = RIGHT ( 1, 0)
// 1 = LEFT  (-1, 0)
// 2 = DOWN  ( 0, 1)
// 3 = UP    ( 0,-1)
const i8 directionX[DIRECTION_COUNT] = { 1, -1, 0, 0 };
const i8 directionY[DIRECTION_COUNT] = { 0, 0, 1, -1 };