#ifndef HUD_H
#define HUD_H

#include <allegro5/allegro_primitives.h>
#include "GameState.h"
#include "GameTypes.h"
#include "Player.h"
#include "SpriteSets.h"
#include "Text.h"
#include "Timer.h"

// Indicates if the hud is redrawn on the screen.
extern u8 hudRedraw;

// Draws the game hud at the bottom of the screen.
void drawHud();

// Draws the next player pieces on the map.
void drawNextPieces();

#endif