#include "MapManager.h"

const u8* const level_map_uncompressed[LEVEL_COUNT] =
{
    map_TestMap1,
    map_TestMap2,
    map_TestMap3,
};

const u8* const level_start_position[LEVEL_COUNT] =
{
    map_TestMap1_startPosition,
    map_TestMap2_startPosition,
    map_TestMap3_startPosition,
};