#ifndef _APPLICATION_
#define _APPLICATION_
typedef struct Application Application;
#include "common.h"
struct Application {
    int FPS;
    int w, h;
    LandFont * font;
    LandFont * medium;
    LandFont * big;
    bool up, down, left, right, jump;
    float up_s, down_s, left_s, right_s;
    int ftpos;
    double frame_times [60];
    float direct_speed_measure;
    bool show_fps;
    bool show_help;
    int cheatpos [10];
    LandColor text;
    bool title;
    bool editor;
    int text_input;
    int cursor;
    LandColor tint;
    int dpad;
    int music;
    int sound;
    int fullscreen;
    int load_after_redraw;
    bool find_entrance;
    int time;
    bool overview;
    bool render_screenshot;
    int code;
    bool godmode;
    bool swipe;
    double swipex, swipey, swipet, swipej;
    int resize_in_ticks;
    bool show_map;
    bool test;
};
Application* app(void);
#endif
