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Reviews
Showing 5 reviews by awergh [2023]. all reviews
The magical flower
by Elias
all reviews of The magical flower

Review by awergh all reviews by awergh
Genre (Fable)
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The fable here was: The rabbits and the elephants\the skunk and the elephant
My impression that this is a direct implementation of the fable by the skunk and the elephant working together to progress through the game.
As the game is entirely based on this premise, I would describe it as critical to the gameplay.
Technical (Overall and use of chart)
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The game included a map as well as a fun chart of deaths. I found that the map was very useful to figure out how you had progressed through the game.
The deaths were not necessarily useful but it was a fun little detail to see how you were progressing through the game.
Artistical (Generally and Iridescence)
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The game featured iridescent bubbles that look cool but don’t seem to do anything in regards to the actual game play.
The game has an isometric perspective which is something I very much like.
The speech balloons are used for dialog communicating with other characters in the game. I think this was a good implementation of this rule within the game.
Conclusion
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I found this game fairly impressive; this is partly because I particularly like games that use an isometric perspective.
I thought it was a good implementation of a fable (using chatgpt to help you make something for this still counts as a proper fable I think).
Given the size of the game I thought the map was a good way of making a useful chart that fit within the game.
In general though I didn't try to finish it and while I mostly enjoyed what I played; it could be a little bit frustrating. The biggest drawback was that the elephant had a tendency to get itself killed if you didn't babysit it through the room. The controls also felt a bit clunky at times, not quite sure how to fix this as I haven't succeeded at building an isometric game like this.
I liked the implementation of the fable and thought it provided a compelling story to progress through the game. I do think it could need a bit more work (doesn't everything) but thought it was a solid entry.
Scores: Overall 4 Artistical 4 Technical 5 Genre 5
Les Beaux Ballons
by BALLOONTASTIC
all reviews of Les Beaux Ballons
Review by awergh all reviews by awergh
Genre (Fable)
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As far as I can tell there was not a fable in this game. There were some fish and balloon animals but no fable, at least not explained in game or the logs or readme.
Technical (Overall and use of chart)
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I didn't find a chart in the game but the game itself appeared pretty solid technically.
That said it included a two player mode so I will assume that the chart rule was skipped.
As a two player game I think it seemed like a solid implementation and the game was specifically designed for this rather than being bolted on. Unfortunately there wasn't really a one player game mode so my experience was playing by myself as both players which may have made the experience worse.
Artistical (Generally and Iridescence)
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As far as I know I didn't see any iridescence but I may have missed it.
The speech balloons were clear but I didn't understand if they did anything in the game. From my experience the speech balloons didn't really do anything gameplay wise.
However while it didn't really do much in the artistic implementation of the rules it is very nice to look at. By far the prettiest looking entry in the competition.
Conclusion
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This game was visually quite nice to look at. It reminded me of gorillas somewhat in that you had to attempt to destroy the other player on the other side of the screen except it wasn't turn based.
I did turn the sound off as I didn't like the music that was in the background.
I found that it took a while to play by myself because it really was a two player game instead of one player.
Maybe if there were less balloons or there was more to do this would have been less of a problem.
Generally while it didn't meet all the rules (at least in my opinion) it was well polished and visually nice looking game. I suspect as a multiplayer game it would be much more fun then trying to play by myself.
Scores: Overall 3 Artistical 4 Technical 3 Genre 2
Art Gallery of Cats - v0.1.17
by MarkOates (CLUBCATT)
all reviews of Art Gallery of Cats - v0.1.17
Review by awergh all reviews by awergh
Genre (Fable)
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There were lots of cats but I don't believe there was an actual fable in this game.
Technical (Overall and use of chart)
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There was a nice chart in the third level that was part of the riddle for the level. It was technically impressive doing a 3d game (no one else did it quite like this).
Artistical (Generally and Iridescence)
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One of the art installations was iridescent and looked nice although this doesn't have much impact on the game.
Mittens talked in speech bubbles which really suited the game, I am not sure why the introduction didn't also use the speech bubbles.
The speech bubbles really fit the game and made good use of dialogue.
Nice use of 3d in this game to give you the art gallery experience and atmosphere.
Conclusion
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I thought the game looked and played quite well. It was a first person game (the only one) and had a nice atmosphere and a fun main character.
I wonder what happened to all the humans and when cats became sentient (perhaps there is another game in this world to explain it).
Scores: Overall 4 Artistical 4 Technical 4 Genre 3
Odd One Out
by Bananalazer
all reviews of Odd One Out

Review by awergh all reviews by awergh
Genre (Fable)
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Did not see anything about what fable it might be. However, all the characters in the game were clearly animals and the animals themselves are critical to the gameplay.
Technical (Overall and use of chart)
====================================
The game features a nice chart that shows your continual progress through the game and how difficult it is (or is going to be). Technically really fits into the constraints of the particular platform you have built the game for.
Artistical (Generally and Iridescence)
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I didn't really see the iridescence in the game. There were some different colours but I'm not sure I could count that as iridescence.
Everything is communicated in speech bubbles which cells right for the game.
While it didn't really cover the iridescence, but I really liked the art of the game so I will overlook the iridescence a little bit here.
Conclusion
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I really enjoyed this game. It does get quite difficult but that seems intentional, and it isn't impossible (at least not initially).
I thought the use of dialog really fit into the game. It also had nice graphics for the target platform (yes I do like pixel art).
While it didn't really have a fable as far as I can tell it had lots of nicely drawn animals.
I had lots of fun playing this one even if it might be a little bit too hard (but maybe with practice I will just be better at it).
Given your success at fitting it into the target platform I'm sure it would fit various other vintage platforms if you wanted to port it. Anything with a nice colour palette should work.
Scores: Overall 5 Artistical 4 Technical 4 Genre 3
Frog and the Scorpion
by underthesink
all reviews of Frog and the Scorpion

Review by awergh all reviews by awergh
Genre (Fable)
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The fable was the Scorpion and the Frog.
This was a nice retelling of the fable and as far as an implementation of the fable I'm not going to fault. A playable game would be nice but oh well.
Technical (Overall and use of chart)
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I wasn't aware of any chart within the game.
Artistical (Generally and Iridescence)
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There is an iridescent hat and artistically it looks nice as it tells the story.
There is good use of speech balloons within the game to tell the story.
Conclusion
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Interesting entry in that it is a non-interactive game telling a fable. It is successful at telling the fable, it would have been nice if there was some sort of game in there, maybe included a game of frogger in there somewhere.
Scores: Overall 2 Artistical 4 Technical 2 Genre 5