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Showing 7 reviews for Spring. all reviews

by Gassa and naagi
all reviews of Spring

Review by Eric all reviews by Eric

I really liked this one!

The interface is nice and clean, and is visually appealing. I like how the text slots grow and shrink to fit the text that is placed within it. No complaints from me. Adding more content would be nice though. ;)

Scores: Overall 4 Artistical 4 Technical 4 Genre 4

Review by GullRaDriel all reviews by GullRaDriel

The idea of playing with text was good. It was playable but unreadable in the non European version.
Good try for the little time you put in.

Scores: Overall 4 Artistical 3 Technical 4 Genre 3

Review by entheh all reviews by entheh

Spring pits you as a master poet, crafting poems by dragging words into their rightful places. Each correctly placed word is indicated by a colour change. Slots snap to the size of the word placed in them, and when two of the same word exist, the game correctly accepts them either way round. For these touches I have awarded a fair technical score, despite the lack of pathfinding.

I have also awarded a fair artistic score, despite the lack of snow, since the game is built around poetry.

The onus is entirely on the player to decide whether to play 'properly' by trying to plan what word combinations seem best, or just to try everything everywhere until it fits. I would personally like to see the game recognise when players have worked harder, perhaps by scoring players better if they can craft the poems with fewer false placements.

The author admits that he had very little time for this entry, so what has come out is certainly nothing to be ashamed of. Well done!

Scores: Overall 3 Artistical 3 Technical 3 Genre 4

Review by miquelfire all reviews by miquelfire

This game seems to be more of a victim of lack of time. There's really not much to go on with the rules. Only thing you'll really notice without effort is basically crafting (basically, the whole game), Unicode (Russian characters), and poems.

Snow is nothing more than a reference within the poems, and the title screen.

Pathfinding: Without reading the readme file, you'll think there's no pathfinding. The readme says the pathfinding is used to find out where the pieces of the poem belong.

As for the rest of the rules, it does make for a fairly decent game for the time frame this compo ran.

Scores: Overall 3 Artistical 3 Technical 2 Genre 5

Review by SiegeLord all reviews by SiegeLord

Being able to read Russian, I enjoyed some nice Russian poetry. I think the gameplay was simple, but fair and not overly frustrating. The reward to read the final poem was pretty compelling. I enjoyed this game.

Scores: Overall 4 Artistical 4 Technical 3 Genre 3

Review by NunoMartinez all reviews by NunoMartinez

Curious puzzle game. I like the interface, and how it is implemented. I was able to build the English poem even with my pood English knowledge.

Unfortunatelly, the "snow" requirement isn't accomplished. Also, some graphics, animations and sound may made it better.

Scores: Overall 4 Artistical 3 Technical 4 Genre 5

Review by amarillion all reviews by amarillion

In this game you have to reconstruct a complete poem from a jumble of words. The game plays like a jigsaw puzzle: assuming you don't know the poems of Tyutchev or Dickinson by heart, it's possible to identify "corner pieces" by looking for capitals and punctuation, but in the end random guessing will also get you there - I managed to solve a few of the Tyutchev poems even though I can't read Russian.

The drag and drop mechanism works smoothly, it would probably possible to make this work on a touch interface.

The entry is inocomplete unfortunately, as far as I can tell, 3 out of 5 rules have been implemented: poetic form, crafting, and unicode. (the tagline "fight snow with verse" hints that there was a plan for more, but it's not implemented yet).

Scores: Overall 3 Artistical 4 Technical 3 Genre 4