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Showing 6 reviews for RhymeCraft. all reviews

by SiegeLord
all reviews of RhymeCraft

Review by Eric all reviews by Eric

I really like the graphics and the controls. I dislike how the top left button sends me back to the main menu without warning (I lost all of my mana this way). The crafting system is pretty interesting, though I wasn't able to get anything other than "gibberish". Pretty cool game overall, the amount of polish is impressive.

Scores: Overall 4 Artistical 5 Technical 4 Genre 4

Review by GullRaDriel all reviews by GullRaDriel

Ha. One of the entry I had hard time while voting. I don't like the game style at start, not particularly that one. BUT: it's well done and polished AND It's one of the only one who has a nice path finding feature.
That, I hope, explain my voting.
Very good job.

Scores: Overall 4 Artistical 4 Technical 5 Genre 3

Review by Gassa all reviews by Gassa

This is a turn-based tactics game. The player controls a wizard which fights goblins, and later, other beasts. A nice addition to the genre is crafting allies by pronouncing rhymed spells.

Regarding the rules, crafting and poetry are nicely combined, snow is the environment, Unicode is present in the spells' components, and pathfinding is perhaps used by the enemies.

For me, crafting the rhymed spells was hard, as there seem to be so many possibilities. I gave up and resorted to reading the first spell from the provided files to be able to test it.

Overall, the game lacks some presentation for what it has to offer. For example, it would be nice to have some in-game hints for the right spells, or better indication of available actions. But the level of these complaints actually shows that the level of what's implemented is already high. A very good entry!

Scores: Overall 5 Artistical 5 Technical 5 Genre 4

Review by jroatch all reviews by jroatch

Command your wizard to fight against the monsters in turn based tactics game.

Overall it is a bit difficult to play the game.
The title screen has some well done pixel art. The game's ground is snow, and you can make rhyming sentences for magic spells.
Technical aspects include A* path finding for movement and usage of UTF-8 text beyond ASCII.
While you do have to craft spells from words with a lot of trial and error, the true genre of the game seems to be a turn based tactics game.

Scores: Overall 2 Artistical 4 Technical 5 Genre 4

Review by NunoMartinez all reviews by NunoMartinez

To be sincere, I don't know what to say. I wasn't able to play. I suspect that my screen is too small, as looks like the screen is "clipped" and should render more than I can see. For example, I suspect I can't see the first line of the poems and one line of words (I've open the spells.cfg file as suggested and I've found there are more words than the ones I can see). The only thing I can do is to supose that spells actually works.

Anyway, graphics are beautiful, and the game idea is quite original.

I'm really sad. :(

Played on another computer and confirmed that if you have a small screen it cut's things out.

The game is actually funny and beautiful. :)

Scores: Overall 4 Artistical 4 Technical 4 Genre 4

Review by amarillion all reviews by amarillion

It's a neat game. I like the graphics.

The idea of crafting spells is cool (a bit like ocarina tunes in Zelda maybe?) But I think guessing is too much, especially since you can't actually get most spells in the first level, so you'd be guessing in vain. It might work if the game gave you some hints, maybe by talking to NPCs or something like that.

A bit more feedback on the controls would be good. For example, there is not really a good indication that your turn is over, you have to understand that AP means action points and then notice that they are zero.

Scores: Overall 4 Artistical 5 Technical 5 Genre 3