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Showing 2 reviews for Old West Railroad Dragon Bartender!. all reviews

Old West Railroad Dragon Bartender!
by kdevil
all reviews of Old West Railroad Dragon Bartender!

Review by Slartibartfast all reviews by Slartibartfast

Old West Railroad Dragon Bartender is exactly that, a game where you play a bartending dragon serving drinks and fireballs to customers (and bandits) in a saloon on a moving train. As expected of games of the type, there are a few rows where customers spawn and you have to walk to the correct row and send them the appropriate thing, at which point they disappear and you get points (or lose your multiplier if you messed up)

In the spirit of the TINS competition I'll split this review into the TINS categories

Overall\Gameplay:
The gameplay is exactly what you expect from this game type that has been coded over the weekend. I don't really like these kind of games, but either way this game is not very challenging as you pretty much teleport from one row to the next so it is very hard to miss a customer, and since you are only slightly chastised for making mistakes it is quite hard to lose a life.

Artistical:
There's MS Paint programmer art. I find it to be a bit charming but in the end it is MSPaint programmer art.

Technical:
The controls are responsive and the game mostly behaves well. When I tried to load a saved game I just got an error.

Genre:
I find the idea of a dragon serving drinks on a railroad saloon to be amusing, and there's at least a connection between the genre and the game itself. It might be argued that the connection is there but minimal, and that it is questionable whether Dragons and Old West are actually anachronistic since dragons don't really have a time period.

Overall the game is an amusing implementation of an old game type that I just don't enjoy.

Scores: Overall 3 Artistical 3 Technical 2 Genre 3

Review by Timorg all reviews by Timorg

I liked this entry and it felt very much like a complete game. The fireball and the glass moving at different rates added a nice touch, but the lack of penalty for serving the giving the bandits drinks or char grilling a customer is not clearly defined. Other than losing your multiplier, it would be better if there was some sort of larger penalty, 3 wrong in a row you lose a life would add complexity to the game, without overwhelming the player.

Genre:
The creative anachronism is quite creative, it was not the "I have a dragon and its set in a time when dragons are extinct" defence.

Artistic:
The game does include a dragon as the main protagonist of the game.

Technical:
Prime numbers control how the customers/bandits spawn.

Unfortunately the save game function was incomplete, but the load game functionality does not appear to be implemented.

The game features parallax scrolling, the cactus really give the train a feeling of motion without being overstated.

Overall:
The game is playable, and other than the save function, complete. The art is rudimentary but serves the purpose. I am quite a fan of this game.

Scores: Overall 4 Artistical 4 Technical 3 Genre 4