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Showing 5 reviews for Primal Scream. all reviews

Primal Scream
by darkbits
all reviews of Primal Scream

Review by elias all reviews by elias

Just. Wow.

I loved playing through this. It's very polished.

There's sound effects and music. And the music changes with the area you are in which makes it very atmospheric - like that moment when you first leave the caves.

Anyway. Now for the review. I like the story. With a nice intro and very fittingly implementing the TINS genre rule. (And while at TINS rules, it happens to also have the best use of prime numbers :) I discovered myself while trying to implement the prime number rule that the property to not be divisible by other prime numbers cannot be used in any clever way.)

The controls are very smooth (and many thanks for allowing control/alt keys since x/y would have been impossible on my german keyboard layout).

The game is drawn in really sweet pixel art, I was reminded of Cave Story a lot.

There's awesome level design, I really like how you keep revisiting places where you couldn't advance before due to missing abilities. And the abilities are implemented really well, I especially liked the gravity idea. Also the save spots are distributed in a perfectly balanced way - not so sparse as to anger the player, but also far enough apart to have you repeat a few jumps a few times.

So yes. All the rules implemented and a fun and polished game, only possible score is all 5/5.

Scores: Overall 5 Artistical 5 Technical 5 Genre 5

Review by miquelfire all reviews by miquelfire

Makes nice use of the genre requirement by having a future robot travel through time.

It's hard to tell in game how prime numbers are used however. That's the only part where not seeing the source it's hard to tell how well this rule is used.

Scores: Overall 5 Artistical 5 Technical 4 Genre 5

Review by entheh all reviews by entheh

Overall: as always, a complete, fun game that's well worth playing all the way through.

Genre: I like how the story actively places something outside its natural time. The story has a very contrived ending, but I don't see this as a bad thing at all.

Artistic: there were dragons, and it all looked pretty and went together well.

Technical: progress saving is there, parallax is solid, and prime numbers were a complete cop-out. But I have to point out that in terms of technical stuff, your games all look the same! You're great at putting them together and polishing them (apart from the opening cutscene not being skippable), but I would like to see something new.

That shouldn't detract from the fact that it is, as always, a very good game.

Scores: Overall 5 Artistical 4 Technical 3 Genre 4

Review by amarillion all reviews by amarillion

Excellent game, I especially love the gravity gun. There is a lot of contents for such a short competition. The difficulty is a bit uneven, with nothing happening in some parts, interspersed with extremely difficult jumps. But the game is definitely beatable with perseverence.

Implementation of the "prime numbers" technical rule is a bit weak. The anachronism rule is implemented as a background story, but not the strong suit of this game.

Scores: Overall 5 Artistical 5 Technical 3 Genre 3

Review by kenmasters1976 all reviews by kenmasters1976

A nice Metroidvania game with excellent level design as usual from Team Darkbits. The Metroid influence is clear.

Scores: Overall 5 Artistical 5 Technical 5 Genre 5