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Reviews

Showing 7 reviews by Eric_Love [2005]. all reviews

Trollus
by IcedRazor
all reviews of Trollus

Review by Eric_Love all reviews by Eric_Love

The character sprites are those of Samus (from some Nintendo game) and you jump around trying to avoid deadly rings. The ripped graphics are very well used and the physics is well done.

The main weakness: It\'s almost impossible to avoid the rings ultimately; if you dodge them, they continue to pursue you in increasing numbers. A better alternative would be having more rings cross the screen rather than staying around.

The drunk/screwed modes are nothing new but very well done and a great way to use sine waves.

Scores: Overall 3 Artistical 2 Technical 5 Genre 3

Desperate Land Adventures
by allefant
all reviews of Desperate Land Adventures

Review by Eric_Love all reviews by Eric_Love

No one has made more good games in 72h periods than Elias! It seems like every hack he gets a good game happening then proceeds to make it so long that few have the patience to finish it.
(click \"all reviews of...\" for the proper reviews)

Scores: Overall None Artistical None Technical None Genre None

Space Pixels
by Darksoll
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Review by Eric_Love all reviews by Eric_Love

It\'s not the first time I\'ve seen a space invader game in hi-res but with very lo-res enemies. The balance is good; something which can\'t be taken for granted in rapidly produced games. I was wearing out out my left wrist pressing the Ctrl (fire) and I decided to check whether I could change the code to make it automatic, but I came across many pleas not to be a code cheat (which I usually do with impunity). The enemy graphics are best 300 pixels you could ask for :).

Scores: Overall None Artistical None Technical None Genre None

Tin Party
by CGamesPlay
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Review by Eric_Love all reviews by Eric_Love

Playing a board game (including throwing the dice and moving your token along the board one space at a time) on a computer seemed a bit absurd to me, but then again, when I was 10 I used to play computer games on the blackboard. My brother would make the choices while I would write on the board what was happening.
(click \"all reviews of Tin Party\" for the proper reviews)

Scores: Overall None Artistical None Technical None Genre None

Violencing, Kill for no reason
by Zaphos
all reviews of Violencing, Kill for no reason

Review by Eric_Love all reviews by Eric_Love

In this game you have to kill everyone in the area, which is almost impossible because you need to jump from one platform to the next without seeing it until you\'re there. This game would have been better with everything smaller compared to the screen - the drawings wouldn\'t have suffered from being reduced a bit.

The characters are drawn large using only black lines, and the effect when they die is very clever (it\'s possible to overlook the fact that sine waves are used there).

I have never seen physics like this before; shooting propels you backward, so you need to balance your shooting with your forward acceleration to get your speed right. Jumping is also frustrating if you\'re used to the more athletic characters of other platform games.

Scores: Overall None Artistical None Technical None Genre None

Xelda
by amarillion
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Review by Eric_Love all reviews by Eric_Love

In this game Martijn shows the strength of his own libraries. AlSPC is used to play music from Zelda III (sounds exactly the same as the SNES - I played Z3 a few months ago), and Tegel (the tile system) has enabled him to design large areas (with different layers and parallax) which would be impossible without it.

The control lost accuracy on the slow PC (which has my gamepad plugged in - I hacked the code to use the gamepad), a problem which plagued the 3D entries to SpeedHack 03 leading to my article \"Maintaining accurate player control at low frame rates\".

Scores: Overall None Artistical None Technical None Genre None

Troll-io Cart Racing
by PacManFan
all reviews of Troll-io Cart Racing

Review by Eric_Love all reviews by Eric_Love

This is a tidy top-down racing game. You race your small car sideways against a few other such cars, hoping to pick up the speed bonuses on the way.

It\'s hard to keep your car on the road when the track zigzags (though the opponents manage it with no trouble) and once you\'re on the grass it\'s very slow going. It would have been a bit more playable if the grass doesn\'t slow you down too much. Also, if you weren\'t forced forwards all the time and were able to steer around the full 360 degrees without the screen wanting to scroll ahead, that would make it easier to handle the zigzags.

The balance is good - after many unsuccessful races I won by under 50 pixels!

The title screen is perhaps the best of all the entries, and fulfils the sine wave, parody and troll rules all by itself. I didn\'t find any readme, so I don\'t know about any unlockable item (I must admit my game didn\'t have one either as I misread the rules).

Scores: Overall 3 Artistical 2 Technical 3 Genre 1