![]() You are logged in as: Eric log out RulesSee below for all the standard rules. additional requirementsAnd yes! here they finally are. The rule-o-matic has decided and this is the result; genre requirement**** There will be 1 genre rule genre rule #56 "Time" should be the theme of your game.
Comment: Artistic requirement**** There will be 1 artistical rule artistical rule #82 the game should feature (a) railway(s) and / or train(s).
Comment: technical requirements**** There will be 2 technical rules technical rule #29 Provide a help function, that can be accessed during the game. Comment: technical rule #14 Provide a good example of ascii-art. Comment: bonus**** There will be 1 bonus rule Bonus rule #1: Act of Dog
Comment: That was is it far as the additional requirements are concerned. Below are all the regular rules. Standard rules1. time: The competition is from Friday March 3, 12.00 pm GMT to Monday March 6, 12.00 pm GMT. You are not allowed to write code for your entry before or after these times. All entries must be submitted before Monday March 6, 12.00 pm GMT to an address that will be provided later (if you know in advance that you won't have an internet connection at that time, perhaps because you have internet at work and not at home, in that case you can get an exemption for this deadline. Please let me know in advance if this is the case for you). 2. size: the entry may not be larger than 400 kb, zipped. Assuming an average compression ratio of 50%, This gives you roughly 800 kb of uncompressed files. 3. source: the complete source code must be included with the entry. You don't have to include the source of allegro add-ons, as long as they are easily found on the web. (For a list of common add-on libraries, see the allegro.cc resource directory). And of course you don't have to include the source to Allegro. 4. code reuse Because reusing code is an essential hacking skill, You can re-use any code that:
5. Allegro & other libs. The game may make use of Allegro add-on libs or other libs as long as they are portable. The game must make use of Allegro. 6. programming language you may use any programming language that Allegro supports. 7. portability. Your entry should be trivial to port to any platform that Allegro supports (that means including Windows, Linux and Mac OS X). This means that you are not allowed to use any OS-specific features in your game (Essentially you should aim to make your entry compile out of the box on all platforms, but this can be hard to realize for people who don't have access to those platforms). 8. additional rules. There will be additional rules that are announced at Friday March 3, 12.00 pm GMT. These rules come in four categories: Genre Requirements, Technical requirements, Artistic requirements and Bonus rules. 9. reviewing and deciding a winner. To ensure that each entry will be reviewed, each entrant will be assigned two entries to review and six entries to grade. Awards will be assigned based on these grades. There will be awards in the following categories:
Other Important InfoYou can assume that everyone will have a copy of the latest stable Allegro library (standard installation) installed. You do not need to supply one. You should consider uploading binaries for people who have problems compiling the source onto your own website. I will be checking that the binary and source match up, so adding enhancements to the 'competition binary' is not permitted.. If source code is reused from legal sources (your own, GPLed, public domain) you should declare this and what changes have been made, so that your work can be properly assessed for the voting. People should keep a informative and interesting account of their development through the competition. This can be sent after the competition for those people with no Email over the weekend. This does not affect your space requirement. There will be a mailinglist for participants, where you can easily drop a message to all participants. The mailinglist will be closed a few months after the competition. Experience has taught that there are always last minute bug fixes after the competition, this mailinglist will be the place to announce them. As always, a web-based speedhack log facility will be available during the competition. You can make use of all information sources, mailing lists as you see fit. This is not an exam! :-) Any other questions? Send mail to me and keep working! I'll get back to you as soon as I can.. :-) Link provided by the allegro banner network: |