Welcome, new user. Please log in or register.
|
victorwss
Sun 5 Sep 10, 18:33
|
|
My game is still far from finish and the time is short!
Lost too many time implementing Dijkstra algorithm just to discover that it is to slow to my purpose and needed to reimplement it as a A* pathfinding.
Just the hand-driven rule is enough satisfied, which is bad.
|
|
victorwss
Sat 4 Sep 10, 06:59
|
|
I could not sleep in the night before the TINS start, were too ansious.
The first hours were deceptive, when I was trying to make Allegro 5 work. Switched back to Allegro 4.
I do not have much ideas, and the first day was too slow. Got 2 half of sleep in the end of the afternoon.
My progress was slow. However, I could get some pretty animated sprites. Got a function to read my source files and my design is very polymorphic. However it still is not looking like a game.
Lets see if I can do better in the second day.
|
Link provided by the allegro banner network:
|