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Rules

Additional rules

And yes! here they finally are. The rule-o-matic has decided and this is the result;

genre requirement

genre rule #20
artistic genre: parody

Your game must be a parody of something else. That something could be another game, a tv series, a movie, slashdot, or even another parody. Use your fantasy here!

Artistic requirements

artistical rule #102
give the player something to Unlock

This rule means you must have something unlockable, e.g. by completing the game or doing something particularly clever. The unlockable item could be extra weapons, cheat codes, extra levels, whatever.

If you have played any games lately you'll probably have noticed that unlockable stuff has become more and more popular with game designers - they are a very easy way to increase the replay value of your game.

artistical rule #46
Trolls are cool, have a troll in your game

Easy enough. The troll can be a the main player, an enemy, or perhaps a useful sidekick who gives you advice.

technical requirements

technical rule #18
make clever use of sine waves

Sine waves are everywhere - if you know where to look for them. Aliens move in waves, planets follow an orbit, sound oscillates and objects rotate. The more obvious your sine waves are the better, but even simple uses will do nicely.

This is a good time to brush up your trigonometry, so STFW. Also, there was an article on cool things that you can do with sin and cos in Pixelate online magazine one time, but I forgot who wrote it.

Standard rules

1. time: The competition is from Friday 25 February 2005, 12:00 UTC to Monday 28 February 2005, 12:00 UTC. You are not allowed to write code for your entry before or after these times. All entries must be submitted before Monday 28 February 2005, 12:00 GMT to an address that will be provided later (if you know in advance that you won't have an internet connection at that time, perhaps because you have internet at work and not at home, in that case you can get an exemption for this deadline. Please let me know in advance if this is the case for you).

2. size: the entry may not be larger than 400.0 KB, zipped.

3. source: the complete source code must be included with the entry. You don't have to include the source of allegro add-ons, as long as they are easily found on the web. (For a list of common add-on libraries, see the allegro.cc resource directory). And of course you don't have to include the source to Allegro.

4. code reuse Because reusing code is an essential hacking skill, You can re-use any code that:

  1. You are legally able to do so (your own, GPLed, giftware, public domain or any other Free Software licence) AND
  2. Was available and easily accessible online at least two weeks before the start of the competition This means that until two weeks before the start of the competition you may still upload your own code (e.g. initialization code, utility classes) that could come in handy during the competition.
Also, you are obliged to make clear what parts of your entry you re-used, preferably in a readme.txt that accompanies your entry.

5. Allegro & other libs. The game may make use of Allegro add-on libs or other libs as long as they are portable. The game must make use of Allegro.

6. programming language you may use any programming language that has allegro bindings.

7. portability. Your entry should be trivial to port to any platform that Allegro supports (that means including Windows, Linux and Mac OS X). This means that you are not allowed to use any OS-specific features in your game (Essentially you should aim to make your entry compile out of the box on all platforms, but this can be hard to realize for people who don't have access to those platforms).

8. additional rules. There will be additional rules that are announced at Friday 25 February 2005, 12:00. These rules come in four categories: Genre Requirements, Technical requirements, Artistic requirements and Bonus rules.

9. reviewing and deciding a winner. To ensure that each entry will be reviewed, each entrant will be assigned two entries to review and six entries to grade. Awards will be assigned based on these grades. There will be awards in the following categories:

Other Important Info

You can assume that everyone will have a copy of the latest stable Allegro library (standard installation) installed. You do not need to supply one. You should consider uploading binaries for people who have problems compiling the source onto your own website. I will be checking that the binary and source match up, so adding enhancements to the 'competition binary' is not permitted..

If source code is reused from legal sources (your own, GPLed, public domain) you should declare this and what changes have been made, so that your work can be properly assessed for the voting.

People should keep a informative and interesting account of their development through the competition. This can be sent after the competition for those people with no Email over the weekend. This does not affect your space requirement.

There will be a mailinglist for participants, where you can easily drop a message to all participants. The mailinglist will be closed a few months after the competition. Experience has taught that there are always last minute bug fixes after the competition, this mailinglist will be the place to announce them.

As always, a web-based speedhack log facility will be available during the competition.

You can make use of all information sources, mailing lists as you see fit. This is not an exam! :-)

Any other questions? Send mail to me and keep working! I'll get back to you as soon as I can.. :-)